Perfect paradigm shift ffxiii3/1/2024 I can't for the life of me even remember what this was subtweeting at this point, but it doesn't matter, it could apply to a billion things from the past year and you'll probably see it come up again next week: "A problem that comes up when you're developing a game based off a specific reference point or genre is that it can be hard to talk about the work in a way that both communicates your respect for it, while also expressing that your love is a well-thought out and critical one." I mean, it's sort of obvious stuff for actual criticism, everyone knows that, but I think it's especially hard for game designers because they forget that people outside of GDC lectures expect the marketing voice from them, not the critical one. This was originally a Twitter thread, but Twitter threads are no substitute for actual essays, so I'm putting it all here for posterity, with a little extra editing, a few additional notes, and a lot less exclamation points.
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